Update: New RD_Construct features on the way.
Gives users more power to change the environment to their needs, collaboratively / in real-time. Features a custom 3D model/texture uploader, spawnable brainstorming 3D models, spawnable & fully movable media resources, and a decent set of 3D manipulation tools.
Read more: https://www.hive-rd.com/blog/607-2/
Posted a guide on how to get DHT11 sensor data output to an LCD via an Arduino Uno: https://www.hive-rd.com/blog/arduino-dht11-output-lcd-module/
Quick guide with provided code to make the “Tweak the Arduino Logo” experiment work more clearly.
Free to use for commercial/personal or whatever.
Code, step by step instructions and example images are provided. Note: the article doesn’t tell you how to save that data to disk.
Wrote a brief new article on how to solve scattering issues in Maxwell Render (with some example images)
We’ve added a big new article that condenses all our videogame remake-renders into one page.
Here’s a link to a page on our latest entry in our series on architectural rendering scenes from older video games. This time we tackle Resident Evil.
[Screenshot and inspiration source: Resident Evil, Capcom, 1996, PS1]