Our next installment of arch-viz and videogames visits a stealth classic: ‘Tenchu: Stealth Assassins’ (1998).
This architectural visualisation is of one of the building exteriors from the first mission (Punish the Evil Merchant).
The architectural theme is of feudal Japan, but within the technical constraints of the first PlayStation console. We’ve attempted to follow the overall shape presented in the game, rather than refer to real buildings of older times.
Onto the images. A night and day render have been created, below:
Night (Click to enlarge):
Day (Click to enlarge):
Plus some screeshots of the actual game:
[Screenshot and inspiration source: Tenchu Stealth Assassins, Activision, 1998, PS1]
https://en.wikipedia.org/wiki/Tenchu:_Stealth_Assassins
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Beautiful work.