New article on how to create a Unity3D object that sticks to surfaces when thrown. Step-by-step explanations, code and images are provided.
https://www.hive-rd.com/blog/how-to-create-a-unity3d-object-that-sticks-to-surfaces-when-thrown/
New article on how to create a Unity3D object that sticks to surfaces when thrown. Step-by-step explanations, code and images are provided.
https://www.hive-rd.com/blog/how-to-create-a-unity3d-object-that-sticks-to-surfaces-when-thrown/
Just posted an article with code examples, explaining what to do if you have a counter/timer in Unity3D and it is counting faster than it should.
https://www.hive-rd.com/blog/unity3d-countdown-timer-fast-error/
In Unity3D, if you can’t reference a C# script from a JavaScript, and you receive a ‘does not denote a valid type’ error, the linked article will tell you why, provide a simple example with code, and give you the most likely solution.
This article addresses the most probable reason your imported Blender model looks wrong in Unity3D — and how to fix it.
https://www.hive-rd.com/blog/my-blender-model-looks-wrong-in-unity3d/