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Unity3D: Timed deletion of objects

In this article we’ll look at the timed deletion of objects you spawn in Unity3D. Especially useful for bullets. Code examples are provided.

https://www.hive-rd.com/blog/unity3d-timed-deletion-of-objects/

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A Unity3D object that sticks to surfaces

New article on how to create a Unity3D object that sticks to surfaces when thrown. Step-by-step explanations, code and images are provided.

https://www.hive-rd.com/blog/how-to-create-a-unity3d-object-that-sticks-to-surfaces-when-thrown/

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Article: Unity3D timer counts too fast error

Just posted an article with code examples, explaining what to do if you have a counter/timer in Unity3D and it is counting faster than it should.

https://www.hive-rd.com/blog/unity3d-countdown-timer-fast-error/

Unity3D: does not denote a valid type error

In Unity3D, if you can’t reference a C# script from a JavaScript, and you receive a ‘does not denote a valid type’ error, the linked article will tell you why, provide a simple example with code, and give you the most likely solution.

https://www.hive-rd.com/blog/unity3d-denote-valid-type/

Blender model looks wrong in Unity3D

This article addresses the most probable reason your imported Blender model looks wrong in Unity3D — and how to fix it.

https://www.hive-rd.com/blog/my-blender-model-looks-wrong-in-unity3d/

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