Posted a guide on how to get DHT11 sensor data output to an LCD via an Arduino Uno: https://www.hive-rd.com/blog/arduino-dht11-output-lcd-module/
A quick setup of an Arduino Uno and the KY 008 laser module.
Quick guide with provided code to make the “Tweak the Arduino Logo” experiment work more clearly.
Posted an brief help guide with modified code here: https://www.hive-rd.com/blog/arduino-knock-lock-not-working-properly/
Free to use for commercial/personal or whatever.
Code, step by step instructions and example images are provided. Note: the article doesn’t tell you how to save that data to disk.
Wrote a brief new article on how to solve scattering issues in Maxwell Render (with some example images)
We’ve added a big new article that condenses all our videogame remake-renders into one page.
Here’s a link to a page on our latest entry in our series on architectural rendering scenes from older video games. This time we tackle Resident Evil.
[Screenshot and inspiration source: Resident Evil, Capcom, 1996, PS1]
Our remake of the dock area from the start of Metal Gear Solid (1998), using modern architectural visualisation methods, plus in-game screengrabs from the original to compare.
[Screenshot and inspiration source: Metal Gear Solid, Konami, 1998, PS1]