We’ve co-authored another research paper on virtual worlds and autism:
Update: New RD_Construct features on the way.
Gives users more power to change the environment to their needs, collaboratively / in real-time. Features a custom 3D model/texture uploader, spawnable brainstorming 3D models, spawnable & fully movable media resources, and a decent set of 3D manipulation tools.
Read more: https://www.hive-rd.com/blog/607-2/
Posted a guide on how to get DHT11 sensor data output to an LCD via an Arduino Uno: https://www.hive-rd.com/blog/arduino-dht11-output-lcd-module/
A quick setup of an Arduino Uno and the KY 008 laser module.
Quick guide with provided code to make the “Tweak the Arduino Logo” experiment work more clearly.
Posted an brief help guide with modified code here: https://www.hive-rd.com/blog/arduino-knock-lock-not-working-properly/
Free to use for commercial/personal or whatever.
Code, step by step instructions and example images are provided. Note: the article doesn’t tell you how to save that data to disk.
Wrote a brief new article on how to solve scattering issues in Maxwell Render (with some example images)
Our remake of the dock area from the start of Metal Gear Solid (1998), using modern architectural visualisation methods, plus in-game screengrabs from the original to compare.
[Screenshot and inspiration source: Metal Gear Solid, Konami, 1998, PS1]